Unit An intro to algorithms

Year level: F-2 Topic: Sequences Time: 5 hours

Students should be provided with opportunities to explore algorithms through guided play, including hands-on, kinaesthetic and interactive learning experiences. Students begin to develop their design skills by conceptualising algorithms as a sequence of steps or procedures for carrying out instructions to solve problems or achieve certain things. These skills could include identifying steps in a process or controlling a Bee-Bot. Provide authentic and meaningful ways to introduce students to simple programming while consolidating concepts across other subject areas.

 

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