Tutorial: Scratch
Scratch is a visual programming language that uses graphic elements (or blocks) rather than just text to translate logic. This tutorial provides step-by-step instructions and images to support the learning of this visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Document |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input |
Technologies & Programming Languages | Python |
Keywords | algorithms, implementation, visual programming, Scratch, DTIF, DTiF, dtif, ACARA |
Organisation | Australian Government Department of Education |
Copyright | Australian Government Department of Education, CC BY 4.0 |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.