Check out the checkout

This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.

Additional details

Year band(s) 5-6
Content type Lesson ideas
Format Web page
Technologies & Programming Language​s Scratch
Keywords Algorithms, Sequencing, Iteration, Branching, Barcodes, Inclusive education, Additional scaffolding, Socio/emotional
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.