Check out the checkout
This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P03
Design a user interface for a digital system
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languageās | Scratch |
Keywords | Algorithms, Sequencing, Iteration, Branching, Barcodes, Inclusive education, Additional scaffolding, Socio/emotional |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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