Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

Additional details

Year band(s) F-2
Content type Lesson ideas
Format Web page
Australian Curriculum Digital Technologies code(s)
ACTDIP004

Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems

Technologies & Programming Language​s other programming languages
Keywords ScratchJr, Programming, Coding, Integrating, English, Retell, Sequencing, Inclusive education, disability, disabilities
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.