Taking a tour

In this unit, students will use prior research on a geographic location to design and code an interactive quiz game in Scratch. They will plan visuals, narration, and clickable elements to share facts, then build a game using sequences, conditionals, and events — with optional scoring using variables — that teaches and tests knowledge about their chosen place.

Additional details

Year band(s) 5-6
Content type Course or tutorial, Lesson ideas
Format Web page
Core and overarching concepts Implementation (programming), Computational thinking
Australian Curriculum Digital Technologies code(s)
AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

Technologies & Programming Language​s Scratch
Keywords visual programming language, variables, branching
Integrated, cross-curriculum, special needs Digital Literacy, HASS
Organisation

Raspberry Pi Foundation

Copyright

© Raspberry Pi Foundation. May be subject to statutory licence fee.

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