Classroom ideas: Choose your own adventure (Years 3-6)

In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.

Additional details

Content type Lesson ideas
Format Document
Keywords Data collection, data representation, data interpretation, DTiF, dtif, DTIF, ACARA
Organisation

Australian Government Department of Education and Training

Copyright

Australian Government Department of Education and Training, CC BY 4.0