Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
Additional details
Content type | Lesson ideas |
---|---|
Format | Document |
Keywords | Data collection, data representation, data interpretation, DTiF, dtif, DTIF, ACARA |
Organisation | Australian Government Department of Education and Training |
Copyright | Australian Government Department of Education and Training, CC BY 4.0 |
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