Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
|Content type||Lesson ideas|
|Keywords||Data collection, data representation, data interpretation, DTiF, dtif, DTIF, ACARA|
Australian Government Department of Education and Training
Australian Government Department of Education and Training, CC BY 4.0