How to build an integrated STEM lesson using Minecraft
This sample STEM activity, demonstrates an approach to developing cognitive skills used when students solve a problem using Minecraft to design and build a sustainable house.
Additional details
| Year band(s) | 5-6, 7-8 |
|---|---|
| Content type | Lesson ideas |
| Format | Web page |
| Core and overarching concepts | Computational thinking, Algorithms, Digital systems |
| Australian Curriculum Digital Technologies code(s) |
AC9TDI6P01
Define problems with given or co developed design criteria and by creating user stories
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI6P06
Evaluate existing and student solutions against the design criteria and user stories and their broader community impact
AC9TDI6P03
Design a user interface for a digital system
AC9TDI8P04
Define and decompose real-world problems with design criteria and by creating user stories
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P07
Design the user experience of a digital system
AC9TDI8P08
Generate, modify, communicate and evaluate alternative designs
AC9TDI8P09
Implement, modify and debug programs involving control structures and functions in a general-purpose programming language |
| Keywords | STEM, Minecraft, Blooms Revised Taxonomy, Cognitive skills, Virtual Reality, Virtual world, Sustainable house |
| Integrated, cross-curriculum, special needs | Mathematics, Design and Technologies, Science, STEM |
| Organisation | Monash University |
| Copyright | 2018 Monash University. May be subject to Copyright Act statutory licence. |
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