How to build an integrated STEM lesson using Minecraft

This sample STEM activity, demonstrates an approach to developing cognitive skills used when students solve a problem using Minecraft to design and build a sustainable house.

Additional details

Year band(s) 5-6, 7-8
Content type Lesson ideas
Format Web page
Core and overarching concepts Computational thinking, Algorithms, Digital systems
Australian Curriculum Digital Technologies code(s)
AC9TDI6P01   

Define problems with given or co developed design criteria and by creating user stories

AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

AC9TDI6P06   

Evaluate existing and student solutions against the design criteria and user stories and their broader community impact

AC9TDI6P03   

Design a user interface for a digital system

AC9TDI8P04   

Define and decompose real-world problems with design criteria and by creating user stories

AC9TDI8P05   

Design algorithms involving nested control structures and represent them using flowcharts and pseudocode

AC9TDI8P06   

Trace algorithms to predict output for a given input and to identify errors

AC9TDI8P07   

Design the user experience of a digital system

AC9TDI8P08   

Generate, modify, communicate and evaluate alternative designs

AC9TDI8P09   

Implement, modify and debug programs involving control structures and functions in a general-purpose programming language

Keywords STEM, Minecraft, Blooms Revised Taxonomy, Cognitive skills, Virtual Reality, Virtual world, Sustainable house
Integrated, cross-curriculum, special needs Mathematics, Design and Technologies, Science, STEM
Organisation

Monash University

Copyright

2018 Monash University. May be subject to Copyright Act statutory licence.