Design a flag with Pencil Code
Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Abstraction, Computational thinking, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languages | other programming languages |
Keywords | Pencil code, Shapes, Flags, Programming, Coding, Turtle program |
Integrated, cross-curriculum, special needs | HASS |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.