Creative Computing Curriculum
The Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language.
Additional details
Year band(s) | 3-4, 5-6 |
---|---|
Content type | Professional learning, Lesson ideas |
Format | Web page |
Core and overarching concepts | Implementation (programming), Algorithms, Abstraction, Specification (decomposing problems) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P03
Generate, communicate and compare designs
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P04
Generate, modify, communicate and evaluate designs
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languages | Scratch |
Keywords | Programming, Scratch, Visual Programming, Computational thinking, Course |
Organisation | Harvard Graduate School of Education |
Copyright | Creative Computing Lab, Harvard Graduate School of Education. Creative Commons BY-NC-SA 4.0. |
Related resources
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A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
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Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
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Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
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Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
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Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.