Creative Computing Curriculum
The Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language.
|Year band(s)||3-4, 5-6|
|Content type||Professional learning|
|Core and overarching concepts||Implementation (programming)|
|Australian Curriculum Digital Technologies code(s)||
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
|Technologies & Programming Languages||Scratch|
|Keywords||Programming, Scratch, Visual Programming, Computational thinking, Course|
Harvard Graduate School of Education
Creative Computing Lab, Harvard Graduate School of Education. Creative Commons BY-NC-SA 4.0.