Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Additional details

Year band(s) 3-4
Content type Lesson ideas
Format Web page
Core and overarching concepts Digital systems, Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI4P01   

Define problems with given design criteria and by co-creating user stories

AC9TDI4P02   

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration

AC9TDI4P04   

Implement simple algorithms as visual programs involving control structures and input

AC9TDI4P05   

Discuss how existing and student solutions satisfy the design criteria and user stories

Keywords Scratch, Decision making, Branching, Ozobot, Makey Makey, Visual programming, Multimodal story
Integrated, cross-curriculum, special needs English, Digital Literacy
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.