Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Additional details

Year band(s) 3-4
Content type Lesson ideas
Format Web page
Core and overarching concepts Digital systems, Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)

Define problems with given design criteria and by co-creating user stories


Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration


Implement simple algorithms as visual programs involving control structures and input


Discuss how existing and student solutions satisfy the design criteria and user stories

Keywords Scratch, Decision making, Branching, Ozobot, Makey Makey, Visual programming, Multimodal story
Integrated, cross-curriculum, special needs English, Digital Literacy



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