Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures. This lesson sequence was developed in collaboration with Aboriginal and Torres Strait Islander Mathematics Alliance (ATSIMA).

Additional details

Year band(s) 3-4
Content type Lesson ideas
Format Web page
Core and overarching concepts Algorithms
Australian Curriculum Digital Technologies code(s)

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration


Recognise different types of data and explore how the same data can be represented differently depending on the purpose

Keywords branching, decisions, sequences
Integrated, cross-curriculum, special needs Aboriginal and Torres Strait Islander Histories and Cultures



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