Ada's Poetry Generator
Learn how to program your own poetry generator! This will involve using variables, lists and repeat blocks.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Course or tutorial, Lesson ideas |
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languages | Scratch |
Keywords | visual programming language, variables, branching |
Integrated, cross-curriculum, special needs | Digital Literacy, English |
Organisation | Raspberry Pi Foundation |
Copyright | © Raspberry Pi Foundation. Creative Commons BY-SA 4.0. |
Related resources
-
Classroom ideas: Micro:bit Environmental Measurement (visual and general-purpose programming) (Years 5-8)
Investigating environmental data with Micro:bits: This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
DIY micro:bit metal detector (Years 5-6)
This activity shows one way to incorporate Digital Technologies into a goldfields unit in an authentic way using a micro:bit.
-
Visual programming with Scratch (Years 3-6)
This resource comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs.
-
CAS Barefoot
A broad collection of online resources to support teachers to develop and implement computational thinking, concepts and computer programming. Free log in required to access materials.
-
code.org
Code.org provides courses for F-12 year levels to increase knowledge in computer science. Free log in enables access to resources and more functionality.
-
Classroom ideas: Micro:bit Environmental Measurement (visual programming) (Years 5-6)
This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
-
Chatbot
Learn how to program a character that can talk to you! A character like that is called a chat robot, or chatbot.