Visual programming with Scratch (Years 3-6)
This resource comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are all incomplete and designed to be used as samples for inspiration or modification by teachers.
Additional details
Year band(s) | 3-4, 5-6 |
---|---|
Content type | Lesson ideas |
Format | Document |
Core and overarching concepts | Implementation (programming), Data acquisition, Data interpretation, Specification (decomposing problems), Algorithms |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input
AC9TDI6P01
Define problems with given or co developed design criteria and by creating user stories
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languageās | Scratch |
Keywords | data collection, data interpretation, specification, algorithms, implementation, DTIF, DTiF, dtif, ACARA |
Integrated, cross-curriculum, special needs | Literacy, Numeracy, Digital Literacy |
Organisation | Australian Government Department of Education and Training |
Copyright | Australian Government Department of Education and Training, CC BY 4.0 |
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