Unit 4: Games: Score

In this activity, students ​will describe what a variable is and why variables are useful, will be introduced to the computational concept of data, and will experience remixing and reusing a project or part of a project.

Additional details

Year band(s) 5-6
Content type Student challenges
Format Document
Core and overarching concepts Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI6P02   

Design algorithms involving multiple alternatives (branching) and iteration

AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

Technologies & Programming Language​s Scratch
Keywords remixing, PRIMM, variables
Organisation

Harvard Graduate School of Education

Copyright

CC BY-NC-SA 4.0