DT Challenge - 5/6 Blockly - Biology

Learn about the differences between animals, and how Biologists use programming to help them do science! We'll learn about the features of animals, structural and behavioural adaptation, and how to use these properties in order to identify them.

So hop in and learn some science! This course is based on the Year 5 science and the 5-6 Digital Technologies curriculum.

To do the challenge offline use this guide to support students.

Additional details

Year band(s) 5-6
Content type Tools for learning, Student challenges
Format Interactive
Core and overarching concepts Computational thinking, Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
ACTDIP016

Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information

ACTDIP019

Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)

ACTDIP020

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input

ACTDIP021

Explain how student solutions and existing information systems are sustainable and meet current and future local community needs

Technologies & Programming Language​s other programming languages
Keywords Data: Collection, Representation, Interpretation, Specification, Algorithms, Implementation, Interactions, Australian Computing Academy, Blockly, DT Challenge
Organisation

Australian Computing Academy

Copyright

University of Sydney. Creative Commons BY 4.0.