DT Challenge - 5/6 Blockly - Biology
Learn about the differences between animals, and how Biologists use programming to help them do science! We'll learn about the features of animals, structural and behavioural adaptation, and how to use these properties in order to identify them.
So hop in and learn some science! This course is based on the Year 5 science and the 5-6 Digital Technologies curriculum.
To do the challenge offline use this guide to support students.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Tools for learning, Student challenges |
Format | Interactive |
Core and overarching concepts | Computational thinking, Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
ACTDIP016
Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
ACTDIP021
Explain how student solutions and existing information systems are sustainable and meet current and future local community needs |
Technologies & Programming Languages | other programming languages |
Keywords | Data: Collection, Representation, Interpretation, Specification, Algorithms, Implementation, Interactions, Australian Computing Academy, Blockly, DT Challenge |
Organisation | Australian Computing Academy |
Copyright | University of Sydney. Creative Commons BY 4.0. |
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