DT Challenge - 5/6 Blockly- Turtle
Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images.
Computers use the input from users and the environment to give us feedback about the world around us. They display that feedback in lots of different ways. Everything - from games to web browsers and apps like Netflix - generates images on the screen, and it all starts with code!
To do the challenge offline use this guide to support students.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Tools for learning, Student challenges |
Format | Interactive |
Core and overarching concepts | Computational thinking, Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
ACTDIK015
Examine how whole numbers are used to represent all data in digital systems
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input |
Technologies & Programming Languages | other programming languages |
Keywords | Data: Collection, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge |
Organisation | Australian Computing Academy |
Copyright | University of Sydney. Creative Commons BY 4.0. |
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