DT Challenge - 5/6 Blockly- Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images.

Computers use the input from users and the environment to give us feedback about the world around us. They display that feedback in lots of different ways. Everything - from games to web browsers and apps like Netflix - generates images on the screen, and it all starts with code!

To do the challenge offline use this guide to support students.

Additional details

Year band(s) 5-6
Content type Tools for learning, Student challenges
Format Interactive
Core and overarching concepts Computational thinking, Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI6K02   

Examine how digital systems form networks to transmit data

AC9TDI6K03   

Explain how digital systems represent all data using numbers

AC9TDI6P02   

Design algorithms involving multiple alternatives (branching) and iteration

AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

Technologies & Programming Language​s other programming languages
Keywords Data: Collection, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge
Organisation

Australian Computing Academy

Copyright

University of Sydney. Creative Commons BY 4.0.