DT Challenge - 5/6 Blockly- Turtle
Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images.
Computers use the input from users and the environment to give us feedback about the world around us. They display that feedback in lots of different ways. Everything - from games to web browsers and apps like Netflix - generates images on the screen, and it all starts with code!
To do the challenge offline use this guide to support students.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Tools for learning, Student challenges |
Format | Interactive |
Core and overarching concepts | Computational thinking, Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6K02
Examine how digital systems form networks to transmit data
AC9TDI6K03
Explain how digital systems represent all data using numbers
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languages | other programming languages |
Keywords | Data: Collection, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge |
Organisation | Australian Computing Academy |
Copyright | University of Sydney. Creative Commons BY 4.0. |
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