Have fun with flowcharts
Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Abstraction, Data representation |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration |
Keywords | Bee-Bots, directions, sequencing, estimation, counting, Beebot, Bee bots, Beebots, Inclusive education, disability, disabilities |
Integrated, cross-curriculum, special needs | Mathematics, Critical and creative thinking, Literacy |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
-
Visual programming with Scratch (Years 3-6)
This resource comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs.
-
Robots, data and computational thinking (Years 2-4)
This classroom resource comprises four worksheets to accompany a lesson on data and computational thinking. These materials are designed for teachers to use simple line-following robots (Ozobots) to engage students in the computational thinking process and working with data.
-
Collecting data about litter in the community (Years 3-4)
The litter students find in the local environment can provide a good source of data. The interpretation of this data can help students answer a range of inquiry questions.
-
Computing at School: Resources
Browse the curriculum resources which are tried and classroom tested resources submitted by primary teachers to support Computing for early to middle primary school. Requires free registration.
-
Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
-
Introduction to Micro:bit Project Collection
A collection of projects that can be used as an introduction to using micro:bits.
-
Bee Bot Balloon Pop
During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device.