Game design
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
Additional details
Year band(s) | 7-8 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Keywords | Think like an inventor, Game design, Scratch, Coding, Programming, Makey Makey, Algorithms |
Integrated, cross-curriculum, special needs | STEM |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.