Digital Pets at Ashwood School, Victoria
A typical class size at Ashwood is between 10–12 students, with a range of abilities and splinter skills across all learning areas of the curriculum. Most students find abstract concepts challenging, so we support learning through the use of carefully selected concrete materials and visual aids. To ensure that all students can access the Digital Technologies curriculum, we need teaching resources that are both intuitive and that cater to a range of abilities.
Additional details
Year band(s) | Foundation, 1-2, 3-4, 5-6 |
---|---|
Content type | School stories |
Format | Web page |
Technologies & Programming Languages | Robotics and drones |
Integrated, cross-curriculum, special needs | Inclusive education |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.