Developing user stories
These teacher slides can be used to introduce and develop understandings about user stories and how to write a user story based on a users needs and goals. In this set of slides we use several examples to illustrate the format of a user story.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Downloadable resources |
Core and overarching concepts | Design thinking, Impact and interactions, Specification (decomposing problems) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P01
Define problems with given or co developed design criteria and by creating user stories |
Keywords | design, user stories, local context |
Integrated, cross-curriculum, special needs | Design and Technologies, HPE |
Organisation | Education Services Australia |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated |
Related resources
-
DIY micro:bit metal detector (Years 5-6)
This activity shows one way to incorporate Digital Technologies into a goldfields unit in an authentic way using a micro:bit.
-
Classroom ideas: Micro:bit Environmental Measurement (visual programming) (Years 5-6)
This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Classroom ideas: Micro:bit Environmental Measurement (visual and general-purpose programming) (Years 5-8)
Investigating environmental data with Micro:bits: This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Journi online road safety education program
Journi is a free online road safety education program, developed in collaboration with experts in road safety and education to help keep kids safe. Journi is comprised of 4 flexible online modules and a suite of offline educator resources including lesson plans and student activities that align to Version 9 of the Australian Curriculum.
-
What makes a good game?
This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played.
-
Makey Makey Orchestra
In this learning sequence students explore an orchestra and use Makey Makey to make a musical instrument for an ensemble.
-
Design Thinking Process - Empathising
In this lesson students understand design thinking as a process for solving problems creatively.
-
Minecraft Lesson Plans
Find Minecraft lessons spanning primary and secondary school for use with your students.