Basic ball control with Sphero
Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.
Additional details
Year band(s) | 1-2 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) |
Technologies & Programming Languages | Robotics and drones |
Keywords | Sphero, Programming, Robots, Directional language, Steven Payne, CSER, Computer Science Education Research Group |
Integrated, cross-curriculum, special needs | Mathematics |
Organisation | CSER |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.