Years 3–4: Programming a simple digital solution
This scope and sequence unit outlines a teaching sequence, starting with identifying user needs and co-developing a user story, followed by the design and implementation of a digital solution that includes sequencing, branching and iteration (repetition).
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Scope and sequence, Whole School |
Format | Web page |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P03
Generate, communicate and compare designs
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories |
Keywords | scope and sequence, scope, sequence |
Integrated, cross-curriculum, special needs | English, Digital Literacy, Critical and creative thinking |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
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Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum Version 9.0 to address the content descriptions of the curriculum.
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