The AISSA Humanoid Robot Research Project
Their findings have shown an increase in student engagement, differentiation of student learning, self-directed learning, deep learning, and a fostering of creativity, collaboration, communication, critical thinking, coding and computational thinking.
Additional details
Year band(s) | Foundation, 1-2, 3-4, 5-6 |
---|---|
Content type | School stories |
Format | Web page |
Technologies & Programming Languages | Robotics and drones |
Organisation | Association of Independent Schools of SA |
Copyright | © 2021 AISSA. May be subject to statutory licence fee. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.