Rock, Paper, Scissors AI!
In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend on the student's level of programming skills.
Additional details
Year band(s) | 7-8 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Digital systems, Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming), Computational thinking |
Australian Curriculum Digital Technologies code(s) |
AC9TDI8P04
Define and decompose real-world problems with design criteria and by creating user stories
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P09
Implement, modify and debug programs involving control structures and functions in a general-purpose programming language
AC9TDI8P10
Evaluate existing and student solutions against the design criteria, user stories and possible future impact |
Technologies & Programming Languageās | Artificial Intelligence |
Keywords | Artificial Intelligence, AI, artificial, intelligence, teachable machine, algorithms, problem solving, Lesson idea, Lesson plan, Rock, Paper, Scissors |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Classroom ideas: Micro:bit Environmental Measurement (visual and general-purpose programming) (Years 5-8)
Investigating environmental data with Micro:bits: This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Computational thinking poster
A poster/infographic that gives a brief overview of the concepts related to computational thinking.
-
Creating a digital start line and finish line with micro:bits (Years 7-8)
The following activity suggests one-way Digital Technologies could be integrated into a unit where vehicles are being designed and produced.
-
Computational Thinking – 6 learner guides
This site offers a range of resources to help teach computational thinking and its components.
-
App Inventor EDU
Use this six week teaching program using a project based curriculum that allows students to explore the world of computer science through the creation of smartphone apps.
-
Developing user stories
These teacher slides can be used to introduce and develop understandings about user stories and how to write a user story based on a users needs and goals. In this set of slides we use several examples to illustrate the format of a user story.
-
Amazing image identifier
Create a product — a tool, app, or website — that uses machine vision to do something cool. This incoporates python programming and machine learning.
-
Python
Learn about Python one of the world’s most popular programming languages to create digital art, interactive maps and models.