Growing Up Digital
The document provides access to a variety of links, videos, activities and resources that can be used, in addition to structured lesson plans.
Additional details
| Year band(s) | 3-4, 5-6, 7-8 |
|---|---|
| Content type | Lesson ideas |
| Format | Document |
| Core and overarching concepts | Privacy and security |
| Australian Curriculum Digital Technologies code(s) |
AC9TDI4P07
Use the core features of common digital tools to share content, plan tasks, and collaborate, following agreed behaviours, supported by trusted adults
AC9TDI4P09
Identify what personal data is stored and shared in their online accounts and discuss any associated risks
AC9TDI6P07
Select and use appropriate digital tools effectively to create, locate and communicate content, applying common conventions
AC9TDI6P08
Select and use appropriate digital tools effectively to share content online, plan tasks and collaborate on projects, demonstrating agreed behaviours
AC9TDI6P10
Explain the creation and permanence of their digital footprint and consider privacy when collecting user data
AC9TDI8P11
Select and use a range of digital tools efficiently, including unfamiliar features, to create, locate and communicate content, consistently applying common conventions
AC9TDI8P12
Select and use a range of digital tools efficiently and responsibly to share content online, and plan and manage individual and collaborative agile projects
AC9TDI8P14
Investigate and manage the digital footprint existing systems and student solutions collect, and assess if the data is essential to their purpose |
| Keywords | Digital citizenship, cyber security, digital footprint, privacy |
| Organisation | Victorian Governemnt, Department of Education and Training |
| Copyright | State of Victoria (Department of Education and Training). Creative Commons BY 4.0. |
Related resources
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Jack Changes the Game, Teacher's toolkit, Years1-3 (ages 5-8)
These lessons aim to prepare students with the knowledge and critical thinking skills to establish basic online safety.
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Jack Changes the Game, Student activity pack, Years1-3 (ages 5-8)
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Social media age restrictions hub
Information about social media age restrictions.
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Rewrite Your Story
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Robo Raven and the Ancient Relics game: A Mighty Heroes adventure
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Cybersmart Challenge
Teacher-led activities using animated videos to introduce primary school students to key online safety issues.
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eSafety Commissioner: Video and resource library
Online safety resources for secondary schools supported by lesson plans and multimedia resources. Use the filters to find tailored resources suitable for your classroom needs.
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Digital Citizenship Unplugged
This site provides a structured lesson plan to teach Digital Citizenship to primary-aged students.