Digital Technologies: Integrating across the curriculum
Students learn through a combination of opportunities for self discovery, as well as lessons which incorporate explicit teaching. Through the learning experiences provided, students build their knowledge through collaboration, sharing of ideas and use of explicit vocabulary related to ‘real world’ and purposeful tasks.
Additional details
| Year band(s) | Foundation, 1-2, 3-4, 5-6, 7-8, 9-10 |
|---|---|
| Format | Web page |
| Organisation | Digital Teaching and Learning Victoria |
| Copyright | © Digital Teaching and Learning Victoria. May be subject to statutory licence fee. |
Related resources
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Jack Changes the Game, Teacher's toolkit, Years1-3 (ages 5-8)
These lessons aim to prepare students with the knowledge and critical thinking skills to establish basic online safety.
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Jack Changes the Game, Student activity pack, Years1-3 (ages 5-8)
Students record their knowledge and use critical thinking skills as they develop basic online safety.
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Crack the code - Technology Mandatory
A unit of work that develops knowledge, skills and understanding of coding
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Prep Technologies Curriculum and assessment plan
Technologies Curriculum and assessment plan that includes two assessment tasks, each for a suggested 10 week unit.
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Years 3-4 Technologies Curriculum and assessment plan
Technologies curriculum and assessment plan with four assessment tasks for four 10‑week units.
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Years 5-6 Technologies Curriculum and assessment plan
Technologies curriculum and assessment plan with four assessment tasks for four 10‑week units.
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Years 7-8 Technologies Curriculum and assessment plan
Technologies curriculum and assessment plan with four assessment tasks for four 10‑week units.
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Python language
Students develop and implement digital solutions using Python programming language through applying data types and control structures.