CS Unplugged: Field guide: Human Computer Interaction
An online resource for teaching Computer Science to students, this chapter focusses on Human Computer Interaction. This chapter provides advice about how to make programs useful, usable, and accessible to humans. The chapter covers areas of Users and tasks, Interface usability and Usability heuristics.
Additional details
Year band(s) | 1-2, 3-4, 5-6, 7-8, 9-10 |
---|---|
Format | Web page |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P03
Discuss how existing digital systems satisfy identified needs for known users
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories
AC9TDI6P06
Evaluate existing and student solutions against the design criteria and user stories and their broader community impact
AC9TDI8P10
Evaluate existing and student solutions against the design criteria, user stories and possible future impact
AC9TDI10P07
Design and prototype the user experience of a digital system |
Organisation | University of Canterbury, New Zealand |
Copyright | University of Canterbury, New Zealand. Creative Commons BY-NC-SA 4.0. |
Related resources
-
Computational thinking
This comprehensive online guide, provides a background to computational thinking which refers to the skills and approaches used in computing, programming, and digital solutions to analyse problems and determine how to solve them.
-
Object-oriented programming (OOP)
This comprehensive online guide, explores ways the OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start out with on their learning journey. This topic introduces objects and how they can be defined and worked with in a computer system.
-
Program design
This comprehensive online guide, explores ways specific algorithms are designed for large applications, considering data and user interface. Learn how algorithms can be expressed as a flowchart and pseudocode, and validated and verified.
-
Introduction to Micro:bit Project Collection
A collection of projects that can be used as an introduction to using micro:bits.
-
Experience CS curriculum
Explore computational thinking through an intergrated approach making connections to a range of learning areas including maths, science and HASS.
-
WS02 - Clean our school
Use this ACARA worksample to assess how Years 3-4 students process and represent data for different purposes as they use digital tools to create and share content.
-
WS01 - Digital project: Rescuing Rapunzel
Use this ACARA worksample to assess how Years 3-4 students create simple digital solutions and use provided design criteria to check if solutions meet user needs.
-
WS03 - The most popular use of the play space
Use this ACARA worksample to assess how Years 1–2 students represent data as they use digital tools to collect data to answer a question and visualise the data using graphs or charts.