CS Unplugged: Field guide: Computer Graphics
An online resource for teaching Computer Science to students, this chapter focusses on Coding - Computer Graphics. This chapter covers basic techniques that are used to create computer graphics. Use the interactives to explore graphics transformations. Learn more about the fundamental operation of drawing lines and circles as computer graphics. This chapter has a strong connection to mathematics curricula.
Additional details
Year band(s) | 1-2, 3-4, 5-6, 7-8, 9-10 |
---|---|
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P01
Investigate simple problems for known users that can be solved with digital systems
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition)
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI10P09
Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language |
Keywords | Professional learning, Computer Graphics, Transformation, Rotations, Lines, Circles, Pixels, Linear graph, Linear equation, Bresenham's Line Algorithm |
Organisation | University of Canterbury, New Zealand |
Copyright | University of Canterbury, New Zealand. Creative Commons BY-NC-SA 4.0. |
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