Algorithms for First Nations Australian games
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures. This lesson sequence was developed in collaboration with Aboriginal and Torres Strait Islander Mathematics Alliance (ATSIMA).
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4K03
Recognise different types of data and explore how the same data can be represented differently depending on the purpose |
Keywords | branching, decisions, sequences |
Integrated, cross-curriculum, special needs | Aboriginal and Torres Strait Islander Histories and Cultures |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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