9-10: User design and programming: Creating a digital game
A digital game can give students the opportunity to learn and refine their object-oriented programming (OOP) skills which is a requirement at years 9–10.
Additional details
Year band(s) | 9-10 |
---|---|
Content type | Scope and sequence |
Format | Web page |
Core and overarching concepts | Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming), Interactions (user design) |
Australian Curriculum Digital Technologies code(s) |
ACTDIP038
Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs
ACTDIP039
Design the user experience of a digital system by evaluating alternative designs against criteria including functionality, accessibility, usability, and aesthetics
ACTDIP040
Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases
ACTDIP041
Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language
ACTDIP042
Evaluate critically how student solutions and existing information systems and policies, take account of future risks and sustainability and provide opportunities for innovation and enterprise |
Technologies & Programming Languages | Python, JavaScript JS, other programming languages |
Keywords | digital game, digital solutions, scope, sequence, scope and sequence, object oriented programming, problem solving |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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