10 Reasons to Teach Coding – #Sketchnote by @sylviaduckworth
Here are 10 reasons to teach coding presented visually using Sketchnote. The 10 reasons are brief statements; you'll need to look further for a more detailed rationale and supporting points.
Additional details
Year band(s) | 1-2, 3-4, 5-6, 7-8, 9-10 |
---|---|
Content type | Article or research |
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P01
Investigate simple problems for known users that can be solved with digital systems
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition)
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI10P09
Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language |
Technologies & Programming Languages | other programming languages |
Keywords | Coding, Programming, Computational Thinking |
Organisation | Brian Aspinall |
Copyright | 2016 Brian Aspinall. Free-for-education material. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.