Robotics

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What is it?

A robot is a mechanical device that can be programmed to follow a set of instructions. Robots have processing units, sensors to help them perceive things in the surrounding environment, and motors and actuators so that they can move. Robots may also have the added programmable functionality of lights, sounds or speech recognition.

Educational robotics is a broad term that refers to a collection of activities, programs, physical platforms and educational resources. In addition, behind the physical elements lies a pedagogical philosophy that matches the new Digital Technologies curriculum.

The benefits of teaching robotics in schools include:

  • students find it engaging and enjoyable
  • students learn 21st-century skills, which are useful for future employment
  • robotics is suitable for students with a range of abilities
  • robotics develops students' critical and computational thinking skills
  • it is an effective way to introduce programming to students.

Real-world examples

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What is a robot?

With the proliferation of robotic devices in the human world, this article raises the question: what is a robot? It also raises associated ethical considerations.

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Macquarie ICT Innovations Centre

MacICT is a collaboration between the NSW Department of Education and Macquarie University, Sydney. It provides professional learning for teachers.

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The NMC Horizon Report: 2017 K–12 edition

The report highlights the emerging emphasis on 'deep learning approaches', including project-based learning and collaborative learning.

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SPRK Education Program

The video is promotional in flavour but is useful in outlining possible pedagogical benefits.

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Three little pigs

Retell the story of the Three Little Pigs using a light-sensing robot such as Ozobot.

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Wonder workshop

This is a collection of interactive activity ideas for the Dash and Dot robot toys for young computer programming learners.

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Buzzing with Bee-Bots

Students follow and describe a series of steps to program a floor robot. They plan a route to program a robot to follow a path and write a sequence of steps (algorithm).

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CS Unplugged: Harold the robot

In this activity students give verbal instructions to a person role-playing a robot as an introduction to programing language.

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Ozobot Maze Challenge

This lesson introduces Ozoblockly and explores basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created.

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Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

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Sphero maze

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours.

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Sphero Invent a Game

This lesson will explore how to program the Sphero using functions through the context of inventing and creating a game involving Sphero.

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Sphero: Catch me if you can

This lesson introduces programming Sphero, a robotic device controlled by a visual programming language.

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Raspberry Pi

The Raspberry Pi is a small, low-cost computer designed for schools.

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Sphero

Sphero is a programmable robotic ball, designed to teach students different aspects of programming and robotics.

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Dash

Dash is programmable robots. They connect via Bluetooth with built in sensors to respond to voice and navigate objects.

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Ozobot

Ozobot is a tiny robot that uses a colour-coded language to navigate game-based activities.

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LEGO® Education SPIKE™

LEGO® Education SPIKE™ is a hands-on STEAM learning system that combines LEGO bricks, a programmable hub, sensors, and motors with an easy-to-use coding platform.

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Bee-Bot

This is a programmable bee robot that completes a sequence of directional steps to produce a desired outcome.

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Lego Mindstorms EV3

LEGO® Mindstorms® EV3 is a robotics kit that combines LEGO building elements with programmable hardware, such as motors, sensors, and a programmable brick, to create customisable robots.

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Pro-Bot

Pro-Bot is a programmable turtle robot, cleverly disguised as a race car.

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OzoBlockly

OzoBlockly gives you the power to fully control Ozobot Bit's movement and behaviour.

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Sphero RVR+

Sphero RVR+ is a programmable robot suitable for secondary school students. Integrate RVR+'s on-board sensors into programming projects using JavaScript. RVR+'s on-board sensors include a colour sensor, light sensor, IR, magnetometer, accelerometer, and gyroscope.

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mBot

mBot is an easy-to-assemble Arduino based robot which can be programmed via the mBlock application. The mBot can use an add-on Bluetooth or 2.4GHz wireless module. Check out also the other Makeblock robots and options.

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VEX Education kit

VEX Education kits are a modular building system similar to LEGO Mindstorms where you can use the elements to build different types of robots. Gears, wheels and other accessories are also available to add.

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Tello

Tello is a lightweight drone (80grams) however despite its weight it is quite durable and has been designed with software and hardware protections.

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Association of Independent Schools of South Australia (AISSA)

AISSA Humanoid Robot Research Project

Thomas and Pink are two humanoid robots that are making programming and robotics exciting and intellectually stimulating learning frontiers for students in Independent schools in South Australia.

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Ravenswood School for Girls

'Now we are sort of testing the limits'.

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Sir John Monash Science School

The journey towards an integrated approach to digital technologies.

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Robots in South Australia

Using robots to teach may seem like something from the Twilight Zone. This project shows how accessible robotics can be in the classroom and how they can inspire students to think outside the box.

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First Robotics Competition

Students get their team together to design, build and program a robot. They then drive it to compete against robots created by other teams. Suggested ages: 14–18 years.

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RoboCup Junior Australia

Students work as a team to program a robot to compete against others in a game of soccer, a dance routine or a rescue mission.

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Young ICT Explorers

In this competition students develop a technology project of their choice and then present it to a panel of judges. Projects are submitted in two categories: years 3–6 and years 7–12.

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RoboGals

Robotics competitions, events and workshops for girls.