Years 9–10: Student-driven project
In this project, students take responsibility for selecting and managing a collaborative project to design and develop a digital product or prototype. This digital product could include creating a software application, an app, a game, a coded robotic device or a wearable device.
Students apply their data skills to gather and analyse information that informs the definition and design of the solution. They also apply programming skills to create the digital solution.
Additional details
| Year band(s) | 9-10 | 
|---|---|
| Content type | Scope and sequence, Whole School | 
| Format | Web page | 
| Australian Curriculum Digital Technologies code(s) | 
                                        AC9TDI10P04   
                                         Define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories 
                                        AC9TDI10P07   
                                         Design and prototype the user experience of a digital system 
                                        AC9TDI10P08   
                                         Generate, modify, communicate and critically evaluate alternative designs 
                                        AC9TDI10P10   
                                         Evaluate existing and student solutions against the design criteria, user stories, possible future impact and opportunities for enterprise 
                                        AC9TDI10P11   
                                         Select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience 
                                        AC9TDI10P12   
                                         Use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities 
                                        AC9TDI10P05   
                                         Design algorithms involving logical operators and represent them as flowcharts and pseudocode 
                                        AC9TDI10P06   
                                         Validate algorithms and programs by comparing their output against a range of test cases 
                                        AC9TDI10P09   
                                         Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language 
                                        AC9TDI10P01   
                                         Develop techniques to acquire, store and validate data from a range of sources using software, including spreadsheets and databases 
                                        AC9TDI10P02   
                                         Analyse and visualise data interactively using a range of software, including spreadsheets and databases, to draw conclusions and make predictions by identifying trends and outliers 
                                        AC9TDI10P03   
                                         Model and query entities and their relationships using structured data 
                                        AC9TDI10P14   
                                         Apply the Australian Privacy Principles to critique and manage the digital footprint that existing systems and student solutions collect | 
| Keywords | scope and sequence, scope, sequence | 
| Integrated, cross-curriculum, special needs | Digital Literacy, Critical and creative thinking | 
| Organisation | ESA | 
| Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. | 
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