What makes a good game?

This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played. Students analyse the audience of games, understanding the importance of empathy in the design process. The learning sequence culminates in a showcase: students sharing the games they have designed with the school community.

Additional details

Year band(s) 5-6
Content type Lesson ideas
Format Web page
Core and overarching concepts Design thinking, Impact and interactions
Australian Curriculum Digital Technologies code(s)

Design a user interface for a digital system


Implement algorithms as visual programs involving control structures, variables and input

Keywords Design, Thinking, Game design, Scratch, Swift Playgrounds, Mario Bros, Sploder, Prototype, Lego Game Creator, User-centred design, Inteface, Think like an inventor
Integrated, cross-curriculum, special needs STEM, Design and Technologies



Creative Commons Attribution 4.0, unless otherwise indicated.