Visiting Anne Frank’s House in VR 

In this lesson, students learn about World War II, the tragic impact of the Holocaust on individuals and families. Students learn about Anne Frank and her life and the location where her and her family were in hiding. Students visit Anne's house in VR and explore the environment to discover more about who she was and where she lived.

Additional details

Year band(s) 9-10
Content type Lesson ideas
Format Web page
Core and overarching concepts Digital systems, Impact and interactions
Australian Curriculum Digital Technologies code(s)

Define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories


Select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience


Use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities

Technologies & Programming Language​s AR / VR
Keywords 3D immersive environment, VR, Virtual Reality, Tiltbrush, Oculus Quest, CSER, Rebecca Vivian
Integrated, cross-curriculum, special needs HASS



This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Computer Science Education Research (CSER) Group, The University of Adelaide.