Virtual excursions to engage learning
The aim of the project was to implement Virtual Reality and Google Cardboard viewers into teaching programs. It was identified as a way to engage the students in their learning by using technology that was new, innovative, collaborative and relatively inexpensive. Virtual Reality and Google Cardboard was first used with Year 8 and 9 students.
Additional details
Content type | School stories |
---|---|
Format | Web page |
Technologies & Programming Languages | Robotics and drones |
Organisation | NSW Government Department of Education |
Copyright | © State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0. |
Related resources
-
Clayfield College's Drone Club
See how a Brisbane school went about organising and implementing drones into the school curriculum.
-
Callaghan College VR School project
The Callaghan College VR School Project has been a two-year partnership between Callaghan College and The University of Newcastle during 2017–2018.
-
St Finbarr's School - Professional Development makes a difference
Emily Olsen describes the key elements that led to change in her school.
-
Digital Directions
A series of brief videos made in Tasmania exploring the advantages of using Digital Technologies for various industries/businesses.
-
Learning by teaching ... A robot
How can an artificially-intelligent robot help children improve their handwriting skills?
-
Robotics through coding
See how robotics and coding can be used to develop collaboration and critical thinking.
-
Now we are sort of testing the limits
Should learning computer coding be compulsory?
-
Computational thinking in a creative learning environment
At this small NSW school the teachers at the school embarked on a project focusing on student engagement.