Sphero
Sphero is a programmable robotic ball, designed to teach students different aspects of programming and robotics. The ball can change colour, rolling speed and direction and can be controlled via downloadable tablet apps. The Sphero web site contains videos, teaching materials and an online community for students and teachers to share their projects and ideas. The Sphero ball can be controlled by four different apps of differing complexity, allowing for increasingly sophisticated levels of coding including detecting events, conditional statements and iteration.
Additional details
Year band(s) | 5-6, 7-8 |
---|---|
Content type | Tools for learning |
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P09
Implement, modify and debug programs involving control structures and functions in a general-purpose programming language |
Technologies & Programming Languages | Robotics and drones |
Keywords | Programming, Robotics, Sensors, Algorithms, Computational thinking, Loops, Conditional statements, Robots, Programmable robots |
Organisation | Sphero |
Copyright | 2016 Sphero. May be subject to Copyright Act statutory licence. |
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