Metaverse
A web-based studio that allows users to create a variety of interactive experiences.
Additional details
Year band(s) | 7-8, 9-10 |
---|---|
Content type | Tools for learning |
Format | Web page |
Core and overarching concepts | Impact and interactions, Digital systems |
Australian Curriculum Digital Technologies code(s) |
AC9TDI8P07
Design the user experience of a digital system
AC9TDI8P08
Generate, modify, communicate and evaluate alternative designs
AC9TDI10P07
Design and prototype the user experience of a digital system
AC9TDI10P08
Generate, modify, communicate and critically evaluate alternative designs |
Technologies & Programming Languages | AR / VR |
Keywords | Augmented reality, Programming, Information, Apps, Mobile apps, Creating, Webpage, Virtual Reality |
Organisation | Metaverse |
Copyright | 2018 GoMeta, Inc. May be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.