DT Challenge - 3/4 Blockly - Wombot

Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns and shapes in the same way computers draw images on the screen.

Additional details

Year band(s) 3-4
Format Web page
Australian Curriculum Digital Technologies code(s)
AC9TDI4K03   

Recognise different types of data and explore how the same data can be represented differently depending on the purpose

AC9TDI4P01   

Define problems with given design criteria and by co-creating user stories

AC9TDI4P02   

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration

AC9TDI4P03   

Generate, communicate and compare designs

AC9TDI4P04   

Implement simple algorithms as visual programs involving control structures and input

Technologies & Programming Language​s other programming languages
Keywords Data Collection;;;;;;;;;;;;, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge
Organisation

Australian Computing Academy

Copyright

University of Sydney. Creative Commons BY 4.0.