DT Challenge - 3/4 Blockly - Wombot
Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns and shapes in the same way computers draw images on the screen.
Additional details
Year band(s) | 3-4 |
---|---|
Format | Web page |
Technologies & Programming Languages | other programming languages |
Keywords | Data Collection;;;;;;;;;;;;, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge |
Organisation | Australian Computing Academy |
Copyright | University of Sydney. Creative Commons BY 4.0. |
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