DT Challenge - 3/4 Blockly - Wombot

Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns and shapes in the same way computers draw images on the screen.

Additional details

Year band(s) 3-4
Format Web page
Technologies & Programming Language​s other programming languages
Keywords Data Collection;;;;;;;;;;;;, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge
Organisation

Australian Computing Academy

Copyright

University of Sydney. Creative Commons BY 4.0.