DT Challenge - 3/4 Blockly - Wombot
Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns and shapes in the same way computers draw images on the screen.
Additional details
Year band(s) | 3-4 |
---|---|
Format | Web page |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4K03
Recognise different types of data and explore how the same data can be represented differently depending on the purpose
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P03
Generate, communicate and compare designs
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input |
Technologies & Programming Languageās | other programming languages |
Keywords | Data Collection, Representation, Interpretation, Specification, Algorithms, Adaptations, Science, Branching, Interaction, Input, Output, Australian Computing Academy, Blockly, DT Challenge |
Organisation | Australian Computing Academy |
Copyright | University of Sydney. Creative Commons BY 4.0. |
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