Digital Technologies: Integrating across the curriculum
Students learn through a combination of opportunities for self discovery, as well as lessons which incorporate explicit teaching. Through the learning experiences provided, students build their knowledge through collaboration, sharing of ideas and use of explicit vocabulary related to ‘real world’ and purposeful tasks.
Additional details
| Year band(s) | Foundation, 1-2, 3-4, 5-6, 7-8, 9-10 |
|---|---|
| Format | Web page |
| Organisation | Digital Teaching and Learning Victoria |
| Copyright | © Digital Teaching and Learning Victoria. May be subject to statutory licence fee. |
Related resources
-
Spreadsheets
In this sequence students develop knowledge and skills to analyse data using spreadsheet software.
-
Digital footprint
In this sequence, students analyse digital footprints, data collection and online safety by exploring how personal information is created, stored and used in digital systems.
-
Networks
In this sequence, students explore the components and functions of networks, examine how data is transmitted, identify risks and evaluate security measures.
-
Online safety
Students design a simple user interface, create a prototype in Google Slides, and evaluate how their design meets user needs and requirements.
-
Making games
In this sequence, students design, create and refine a 2D game in Scratch that incorporates 4-way directional movement, obstacles, rewards and broadcasts.
-
Design a user interface
Students design a simple user interface, create a prototype in Google Slides, and evaluate how their design meets user needs and requirements.
-
Organising data
In this sequence, students identify, match, group and create pictures, symbols, numbers and words to show the same data in different ways.
-
Representing data
In this sequence, students identify, match, group and create pictures, symbols, numbers and words to show the same data in different ways.