Designing a mini-game
In this learning sequence, students are guided to design a mini-game for a targeted audience. They use a template to plan and record their ideas for their game, considering the main characters, theme and goal for their game. Students program their game using Scratch or a similar visual programming platform. Sample Scratch programs are provided for students to remix.
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input |
Technologies & Programming Languageās | Scratch |
Keywords | branching, iteration, gamification, user input |
Integrated, cross-curriculum, special needs | English |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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