Design a user interface
Students design a simple user interface, create a prototype in Google Slides, and evaluate how their design meets user needs and requirements.
Additional details
| Year band(s) | 3-4 |
|---|---|
| Format | Web page |
| Core and overarching concepts | Specification (decomposing problems), Design thinking |
| Australian Curriculum Digital Technologies code(s) |
AC9TDI4P03
Generate, communicate and compare designs
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories |
| Keywords | user interface |
| Integrated, cross-curriculum, special needs | Critical and creative thinking, Numeracy |
| Organisation | Victoria State Government Department of Education |
| Copyright | © State Government of Victoria |
Related resources
-
Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
-
Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
-
Visual programming with Scratch (Years 3-6)
This resource comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs.
-
Digital systems cards
These cards can be used for activities to support building knowledge and understanding of digital systems with a focus on the components of digital systems; in particular, hardware and peripheral devices.
-
Design thinking and digital technologies
A school's journey in implementing the Australian Curriculum: Digital Technologies
-
WS01 - Digital project: Rescuing Rapunzel
Use this ACARA worksample to assess how Years 3-4 students create simple digital solutions and use provided design criteria to check if solutions meet user needs.
-
WS03 - Machinima: Rowan of Rin
Use this ACARA worksample to assess how Years 3-4 students create simple digital solutions.