Creative Technologies Education
This Open Access book with contributions by 45 academics from Australian Technologies Teacher Educators Network (ATTEN) offers research-based insights and practical strategies for teaching creative Technologies, focusing on students as digital designers. Topics include multimedia, game design, AR/VR, robotics, 3D fabrication, assessment, inclusion, and foundational teaching concepts.
Additional details
Year band(s) | Foundation, 1-2, 3-4, 5-6, 7-8, 9-10 |
---|---|
Content type | Article or research |
Format | Web page |
Core and overarching concepts | Specification (decomposing problems), Design thinking, Computational thinking |
Technologies & Programming Languages | AR / VR, Scratch, Python, Robotics and drones |
Keywords | Evidence-based research |
Integrated, cross-curriculum, special needs | Critical and creative thinking, Digital Literacy |
Organisation | Routledge |
Copyright | © 2026 Routledge, Taylor & Francis Group. Creative Commons BY-NC-ND 4.0 |
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