Creative Technologies Education

This Open Access book with contributions by 45 academics from Australian Technologies Teacher Educators Network (ATTEN) offers research-based insights and practical strategies for teaching creative Technologies, focusing on students as digital designers. Topics include multimedia, game design, AR/VR, robotics, 3D fabrication, assessment, inclusion, and foundational teaching concepts.

Additional details

Year band(s) Foundation, 1-2, 3-4, 5-6, 7-8, 9-10
Content type Article or research
Format Web page
Core and overarching concepts Specification (decomposing problems), Design thinking, Computational thinking
Technologies & Programming Language​s AR / VR, Scratch, Python, Robotics and drones
Keywords Evidence-based research
Integrated, cross-curriculum, special needs Critical and creative thinking, Digital Literacy
Organisation

Routledge

Copyright

© 2026 Routledge, Taylor & Francis Group. Creative Commons BY-NC-ND 4.0

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