Coding for GUIs Lesson 2: Controls for input
This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.
Additional details
| Year band(s) | 7-8 | 
|---|---|
| Content type | Lesson ideas | 
| Format | Web page | 
| Core and overarching concepts | Algorithms, Implementation (programming), Impact and interactions | 
| Australian Curriculum Digital Technologies code(s) | 
                                     
                                        AC9TDI8P07   
                                         
                                    Design the user experience of a digital system 
                                        AC9TDI8P08   
                                         
                                    Generate, modify, communicate and evaluate alternative designs 
                                        AC9TDI8P05   
                                         
                                    Design algorithms involving nested control structures and represent them using flowcharts and pseudocode 
                                        AC9TDI8P06   
                                         
                                    Trace algorithms to predict output for a given input and to identify errors 
                                        AC9TDI8P09   
                                         
                            Implement, modify and debug programs involving control structures and functions in a general-purpose programming language  | 
                        
| Keywords | Programming, Coding, Data representation, Jason Vearing, Nathan Alison, Javascript, flowchart, variables, graphic user interface, GUI | 
| Organisation | ESA  | 
                        
| Copyright | Creative Commons Attribution 4.0, unless otherwise indicated.  | 
                        
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