Code Club Australia
Over 2000 Code Clubs exist across Australia. Code Club creates projects for teachers and volunteers to teach their students the fundamentals of coding and digital technologies. The projects teach children how to program by allowing them to make computer games, animations and websites in a variety of technologies designed for kids age 8-15. A teacher can run their own Code Club by simply using these projects in their classroom. Alternatively, volunteers can team up with their local school or public venue for an hour a week as an after-school activity.
Additional details
Year band(s) | 5-6, 7-8, 9-10 |
---|---|
Content type | Course or tutorial |
Format | Web page |
Core and overarching concepts | Implementation (programming), Algorithms, Computational thinking |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P09
Implement, modify and debug programs involving control structures and functions in a general-purpose programming language
AC9TDI10P05
Design algorithms involving logical operators and represent them as flowcharts and pseudocode
AC9TDI10P06
Validate algorithms and programs by comparing their output against a range of test cases
AC9TDI10P09
Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language |
Technologies & Programming Languages | other programming languages |
Keywords | Algorithms, Programming, Computational Thinking, Coding, Coding Club, Python, Scratch |
Integrated, cross-curriculum, special needs | English |
Organisation | Raspberry Pi Foundation |
Copyright | Code Club Australia. May be subject to Copyright Act statutory licence. |
Related resources
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A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
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Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
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Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
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Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
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Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.