Code Club Australia
Over 2000 Code Clubs exist across Australia. Code Club creates projects for teachers and volunteers to teach their students the fundamentals of coding and digital technologies. The projects teach children how to program by allowing them to make computer games, animations and websites in a variety of technologies designed for kids age 8-15. A teacher can run their own Code Club by simply using these projects in their classroom. Alternatively, volunteers can team up with their local school or public venue for an hour a week as an after-school activity.
Additional details
Year band(s) | F-2, 3-4, 5-6, 7-8, 9-10 |
---|---|
Content type | Course or tutorial |
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Technologies & Programming Languages | other programming languages |
Keywords | Algorithms, Programming, Computational Thinking, Coding, Coding Club, Python, Scratch |
Integrated, cross-curriculum, special needs | English |
Organisation | Raspberry Pi Foundation |
Copyright | Code Club Australia. May be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.