The learning hook here involves students playing a range of games using the MaKey MaKey to – firstly – engage in the project and be interested in it, but also to start developing ideas about what ‘playability’ means in a game. This unit of work encourages students to think like an inventor, and utilise tools available to them to create interactive games.
Teachers set up the following activities for students to rotate through in sets. Watch this video for inspiration of how to set up the stations. Students complete this worksheet as they are rotating through the activities.
Student exhibition of games is the public display of the product in this unit of work. For long projects, students should be asked to present – at different stages – their progress, and to demonstrate to other students exciting things they are doing in their game.
Students exhibit games in an exhibition on game design. This could include a range of existing games, as well as the students’ own game designs. The year group will be broken up into two and students asked to vote on a ‘people’s choice’ game design for playability (fun) and for programming (how complex the program is). Students within these groups will be awarded prizes for their games. A teacher selection will also be made of the game that is the most playable and difficult. Students are to evaluate their games against others using this scaffold.