Choose your Ozo adventure
About this lesson
This lesson idea was created by Ben Jucius.
Year band: 5-6Curriculum Links Assessment
Links with Digital Technologies Curriculum Area
Producing and implementing: Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)
Links with English Curriculum Area
Plan, rehearse and deliver presentations for defined audiences and purposes incorporating accurate and sequenced content and multimodal elements (ACELY1700)
- Teachers observe students using the Ozobots, creating their algorithms and debugging.
- Use questioning to elicit student understanding of the functions of the Ozobot and their algorithmic thinking.
|Quantity of knowledge||Quality of understanding|
|No programming shown.||Program only contacts a limited number of blocks which are not linked .||SProgram has enough instructions to complete the task but not linked or not linked in the correct sequence – or there are parts that do not work .||Algorithm has instructions linked in the correct sequence to achieve the task – the program includes iterations.||Algorithm brings in prior learning and/or independent learning beyond the task including other ways of programing going beyond the scope of the class teaching.|
|Performance is planned, rehearsed and delivered.||No identifiable links to story.||Performanc e is planned, with delivered with some links to narrative.||Narrative is planned and evidence of rehearsal is clear and is suitable to be shown to the student’s peers.||Ozobot programmed correctly using blocks to relate to specific points in the story in the correct order.||Program brings in prior learning and/or independent learning beyond the task and possibly includes additional blocks such as spinning, fading and decisions.|
- A narrative the students have written or have studied in class.
- The OzBot kit, including pens, paper, tablets with 9 inch screens or larger
- Camera availability
- iOS 6.0 and Android 2.3 (or newer).
- 'Getting started with OzoBlockly and Ozobot Bit robot' video
Prior Student Learning
Using the Ozobot, pens and paper, have students investigate through impromptu experiments with the colour language of the Ozobot. For example, they could make a small story about what the Ozobot is doing, such as going on a bear hunt or chicken little.
Learning map and outcomes
- Students examine and identify different parts of their story.
- Students design actions for their Ozobots at the different story parts
- Students produce blocky algorithm
- Students debug algorithm
- Students share Ozobot performance with others.
Students can work individually or collaboratively with one or more Ozobots.
Students are encouraged to experiment with how to express their narratives through algorithms.
Students can make costumes for their Ozobots
Refine algorithms to produce the most effective solution to their narrative.
Students demonstrate to small groups during the development stage offering positive criticism regarding possible improvements.
Students perform to the whole class. Possibly video event to share with others at a later date.
Students evaluate their learning identifying how they have developed throughout the activities. What they enjoyed, learnt and would like to do in the future.
- Download entire lesson plan: PDF version.
- Download entire lesson plan: Microsoft Word version.
- Ozobot Lesson Library (new lessons added monthly)
- Computer Science Education Research Group (CSER)
- This lesson plan corresponds to professional learning in the following CSER Digital Technologies MOOCs: F-6 Digital Technologies: Foundations
- Unit 7: Algorithms and Programming
- Unit 8: Visual Programming