Unit 4: Games: Score
In this activity, students will describe what a variable is and why variables are useful, will be introduced to the computational concept of data, and will experience remixing and reusing a project or part of a project.
Additional details
| Year band(s) | 5-6 | 
|---|---|
| Content type | Student challenges | 
| Format | Document | 
| Core and overarching concepts | Implementation (programming) | 
| Australian Curriculum Digital Technologies code(s) | 
                                     
                                        AC9TDI6P02   
                                         
                                    Design algorithms involving multiple alternatives (branching) and iteration 
                                        AC9TDI6P05   
                                         
                            Implement algorithms as visual programs involving control structures, variables and input  | 
                        
| Technologies & Programming Languages | Scratch | 
| Keywords | remixing, PRIMM, variables | 
| Organisation | Harvard Graduate School of Education  | 
                        
| Copyright | CC BY-NC-SA 4.0  | 
                        
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